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Simple Bus Architecture
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Simple Bus Architecture : ウィキペディア英語版
Simple Bus Architecture


The Simple Bus Architecture (SBA) is a form of computer architecture. It is made up software tools and intellectual property cores (IP Core) interconnected by buses using simple and clear rules, that allow the implementation of an embedded system (SoC). Basic templates are provided to accelerate design. The VHDL code that implements this architecture is portable.
== Master core ==

The master core is a finite state machine (FSM) and performs basic data flow and processing, similar to a microprocessor, but with lower consumption of logic resources. One possible way to implement FSMs is to have a controller that acts as switch box. When the thread of execution executes FSM code, it runs the controller that evaluates/determines the current state, usually through the use of a switch (case) statement or if-then-else statements. Once the current state is determined, its code is executed, performing actions and setting the state transitions for the next FSM execution. The controller may be a simple switch statement, but an implementation may have the controller perform pre-processing of inputs and triggering of state transitions before-hand.
The video game world is populated by entities, implemented by a generic entity structure. Each entity is provided with execution time by calling its "think" function. The entity is executed by the game code in what could be described as a polymorphic manner. Entities have a common interface (using a single data structure) and this interface consists of function pointers that are used to execute entity-specific and non-specific code as either action outputs or input events for the FSM.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Simple Bus Architecture」の詳細全文を読む



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